Light Side Head to apartment B2 and speak with the droid merchant Opo Chano. Luckily, you'll have a few options for dealing with the situation, roughly corresponding to the different character classes: you can simply assault the base if you think you'll live through some major battles; you can attempt to hack a passcard into the base if you have decent (real-world) math skills; or you can interrogate a Sith prisoner that's being held inside the Republic embassy, if you are decent at persuasion. You don't get any prestige for either of these quests, but you do get experience, without a Force alignment shift. Once they're dead, search the bodies for the Mandalorian head that you need to return to Garn. He volunteers to shut down his healing mods for a few minutes, then detonate a grenade nearby to give the Sith the impression that he's about to die. Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal. After you're inside, start picking through the bodies for datapads and other items. If you did poison him, or if you did tip off Yuthara, you'll have to face Uthar alone, which is obviously a tall order. Last, but not least, you should develop an instinct for when to shift gears. You'll meet Jon in the courtyard of the Jedi Academy. The TSF forces will arrive and place you under house arrest. I'm gonna try that now thanks. Equip him if he's in your party and begin exploring the Sewers. There's never a guarantee that you'll have an NPC along with the right skill when you need it, though, so the choices you make with your PC's skills will still have a great impact on your experience as you play KOTOR. The scoundrel is also the only class that can easily learn the persuade skill, and since this skill is not usable by party members, you'll be able to do some things that will probably be beyond the ability of the other classes to access, unless they overload themselves on charisma. 3) Samhan Dobo Sells weapons and armor as well as engaging smuggling and the black market. If you find yourself in the Sandral grounds, head to the eastern end of the upper plains to find the entrance to the cave. If you had let the Selkath represent you, you would've been executed. Luckily, he's quite good at it. Speak with Jana Lorso in Czerka and/or Chodo Habat at the Ithorian Compound, and find your equipment in Entertainment 081. The bonuses and penalties associated with high or low attributes will affect your character's combat acuity, skill usage, and the efficacy of your Force powers. If you have Jolee Bindo in your party, she'll ask to speak to him, so shuffle him into your party and initiate a conversation. If worst comes to worst, you might want to have whomever is using a melee weapon in your party activate the Mandalorian melee shield you found in this spot earlier to negate some of the damage Sherruk deals. (If you continually fail, you may want to try encoding the keycard instead.) Women eat that stuff up. H. Czerka (DSO) 1.. 3) Ithorian Compound Speak with the greeter and hell let you through to speak with their leader, Chodo Habat. For those of you who aren't familiar with PC RPGs or the d20 combat system, this Glossary will hopefully provide you with a small reference that you can refer to while reading this guide, or playing the game, when you encounter a term or acronym that's unfamiliar to you. They sound very impressive, but they're no match for destroy droid. Aside from the basics of using cure, heal, or a medpac when you run low on life, you'll want to boost your attacks per round, either through flurry or an upgraded speed power. As usual, if they're too tough for you, and you're adamant about achieving a Light side result, simply come back after you've achieved a few more levels and try again. There's a sentry droid in the room directly to the west of where you entered the base. This mod is compatible with KOTOR 2 Community Patch. Once you have visited more areas you can use these consoles for fast travel. If you do kill them, one of their bodies will have the Sith medallion that you need. Once you are finally able to communicate, you can either kick her off the ship immediately for a Dark side hit or bring her back to Dantooine, where the Twi'lek at the starport will take her home, giving you a Light side shift (yay!). The rules of the game are fairly basic; check your Completed Quests entries in the menus to get the basics down. This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. Zelka will inform you that the Sith patrols in the Under City may have an experimental serum that he could synthesize into a cure, but his assistant, the appropriately named Gurney, wants you to sell the serum to a gangster named Davik Kang for 1,000 credits. She gives you a hefty 650 experience reward and has some useful items on her, so it's worth the risk. Grenades are undoubtedly useful items, but they are best used against ranged opponents, since they move and are thus less likely to run away before a grenade goes off. With the growing interest in Pazaak ILs in KotOR 1, I thought I'd create a thread about Pazaak in KotOR 2 to collect what information we know, as I haven't been able to find a guide online. Star Wars Knights of the Old Republic II: The Sith Lords, Pillars of Eternity: Lords of the Eastern Reach. Your modifier here will increase your Force power reservoir and make it easier for you to resist enemy Force powers. Unfortunately, you won't be able to drop him off at the shrink's and get him out of your hair; you are, for better or for worse, his ad hoc counselor during your voyage, and he explains in (eventually) meticulous detail the genesis of his untrusting nature. Some feats, such as armor and weapon proficiencies, are cumulative, but most are not, so that achieving the second level in a feat replaces the bonuses that the first level gave you, rather than having them add together. The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. B-4D4 will fight with his bare hands and will then receive dark side points. If you killed Calo Nord earlier, you may run into Darth Bandon here (see the Galaxy Side Quests section for more on Darth Bandon). Although at the time of posting this news the patch announcement has not yet been posted on the official LucasArts website, the patch is available via auto-update. At any rate, once the ritual is complete, you'll enter the Temple, along with Jolee and Juhani, but not before a rather disturbing freakish cutscene involving Malak and one of his subordinates. Equip Brejiks belt if you can, to save yourself from five points of damage per blow. You can mess around with the droid in the docking bay by just straight up lying to it about it giving outdated info and something about Czerka and fees. After that, Bastila should cease attacking you, though she will choose to stay near the Star Forge and use her Battle Meditation to aid the Republic fleet, rather than accompany you to confront Malak. If this article is un-readable please report it so that we may fix it. Return to the Upper City, then take the elevator downstairs to meet Canderous in the Lower City Cantina. Thanks, it's been several years since I've played 2 and I couldn't remember if you. Meet the leader of the Czerka operation here on Telos. The computer also has a suspicious habit of hitting natural 20s more often than you do; whether this is just luck or a way to prevent you from making 100,000 credits before leaving Dantooine is a matter of speculation. Once you activate stealth mode, your character will disappear from sight, allowing you to travel where you wish, provided you don't run across an enemy with keen eyesight. If you threaten to tell the Sith about it, you can force Zelka to hand over 100 credits, and earn some points towards the Dark side. Obviously enough, the melee bonuses from his 20 strength and the extra Vitality from his 20 constitution make Zaalbar a great candidate to wield a sword during combat; you just have to keep an eye on his health, since he can't wear armor and has almost no dexterity bonus to his defense. Next go to the Vivarium to rescue Mozo and get a key to Chodos Office. Even if he does, your energy shield should be enough to keep you alive. For class skills, this limit is your experience level plus three, resulting in a maximum limit of rank four when you begin the game. STAR WARS Knights of the Old Republic II: The Sith Lords. No need to be fancy, just an overview. Even if you refuse his reward, he'll push it on you (1,000 credits), but, of course, you can pressure him for more if you wish to obtain more Dark side points. More experience is gained by convincing four of the judges, but the best rewards are reserved for the litigator who can bring all of the judges over to his or her side. For the control center, you may wish to repair the droid in the northwestern hallway to do your dirty work for you. P.O. You'll need to find what info you can when you break into the Sith base during the main part of the quest. If you're at any less, though, you'll need to do whatever it takes to boost your attack rating, such as switching from a dual lightsaber to a single-handed one. Once you have it, head to the dormitory to the west and speak to the Selkath inside. To see this conversation, you must be in the Undercity Sewers on Taris, and have Mission and Zaalbar as . Head back to Roland Wann at the Republic Embassy. However, the experience from killing the man does not show up on B-4D4's character page. Perhaps uncoincidentally, these are the three skills that T3-M4 is most adept at, so you may want it to abuse this feat a bit in order to become your party's Swiss Army knife. After all of the troopers go down, search the body of the red trooper for a prototype vibroblade, then head through the door to finally meet up with Carth. Charisma and wisdom aren't exactly created equal, though, especially for characters that intend to use Force powers as their prime means of affecting the game world and their enemies. Canderous has a grand scheme: he wants to send you into the military base that the Sith control in order to obtain the secret launch codes, without which any ship trying to take off will be destroyed by the Sith's orbital defense array. Simply because it is easier to be bad than good, this walk-through, for the most part, is intended to help Light side characters stick to the path of the righteous, since the developers have made it so difficult to do so. Now that you've been declared an Arbiter, you'll be able to enter the jail and speak to Sunry himself; do so and interrogate him thoroughly. After reprogramm ing B-4D4-GE3 the Protocol Droid working for Czerka Corporation, which freed him from his duty to serve Czerka and gave him the ability to lie.Chodo Habat then sent B-4D4 back to the Czerka offices with the mission to find and copy the files of Czerka's . The game does, if you're curious, have different endings for Light side and Dark side characters (how could it not? Although you can change targets at will, the game doesn't necessarily shift over immediately, especially if you have actions in your queue. This page was last edited on 6 October 2019, at 11:59. Go back outside and enter right room #1. Feats can be upgraded; once you possess both a basic feat and whatever prerequisites are required, and obtain a feat purchase point at a level-up, you may advance that feat to the next level, which allows you to obtain more bonuses to the special ability that the feat affords you. As per usual, explore the area as you see fit; there is quite a lot of treasure hidden away in footlockers throughout Davik's mansion, though some of it is behind locked doors. If you do go on a rampage, you'll need to head to the far southern end of the enclave to find the Rakatan with the Ancient Tome you'll need to bring back to the One. Once you do reach the second planet, however, and are chosen to become a Jedi Padawan, you'll need to decide which of the three possible classes is right for you. HK begins his little quest inside a droid technician's office. You can madly tap away at the A button if you want, but every time you try to shift when your bike isn't ready, you'll take a small speed hit. Search Jorak's body for items, then grab Tulak Hord's mask from his locked sarcophagus (DC 28). You must kill it. Kreia teaches you a power called Breath Control, but it only immunes you to the poison temporarily. Keep in mind that the Light side of the Force doesn't look kindly on unprovoked bloodshed, even to serve the greater good; you can expect to take a Dark side shift in alignment for each mission you complete. A character or monster's defense rating is an aggregate of any bonuses from armor, their dexterity attribute, and any feats or Force powers that are active. One last area of interest here, while not quest-related, is the Dueling Room in the southeastern corner of the academy. The consular's unique Jedi Feat is Force focus, which lends a bonus to the DC of their Force power attacks. (0/3), Transfer from injector to container. There is a Dark Jedi apprentice here, who'll prove a minimal threat as long as you have someone with a lightsaber in your party, as well as a Sith grenadier, who can dish out explosive love from a long ways away. Gadon knows where Bastila is, and is willing to help you find her, but first, you must help him out by finding an accelerator for a swoop bike that was stolen by the Vulkars. Rather, the repair skill merely reduces the number of parts required to repair a broken droid, allowing you to save one part for every four ranks you possess. As soon as you exit your apartment, you witness an altercation between a Sith patrol and some aliens. Besides your interactions with Queedle, this quest relies on your cunning ability to steer a swoop bike. Malak will fall eventually. If all goes well, the teammates of your runner character will follow closely, ignoring the enemies, and your party can stand by the sealed door and fight off the enemies together. Once you pop into the bay, Davik and Calo appear and start to rather energetically defend their right to take off with the Ebon Hawk. He will also use every melee active combat feat at master rank, including critical strike, so it's not uncommon for him to dish out 50 damage or more on a critical hit. There are two different ways to prod on the main quest of finding Bastila. There are four of these in total, one before the fight, two during, and one that will end the battle. This shouldn't be considered an authoritative listing; there are sure to be other items out there. This identity-challenged droid starts out his service to you as a mere translator, but as soon as you begin talking to him, you'll realize that there's something a bit off about him: he seems to be filled with a desire to kill. After the fight, be sure to search Brejik's body before talking to Bastila; he's got a belt and an armband which are perfect for melee-weapon characters, as well as a set of gloves that give +1 to Dexterity. After visiting the hotel, you can persuade either Elora or Sunry to tell you about his affair. Once you have learned the Code, return to Zhar to attempt the first test. Also, if you haven't looted the Telosian dude's apartment, you can use B4D4 to loot it, fight the telosian and get 100XP for it (that's what I got). Powers are sorted into Light side, Dark side, and neutral classifications. NPCs are characters that are controlled by the computer. Plead ignorance to get away with it or kill him for Dark Side points. Mission's backstory revolves around her search for her brother, Griff. After all three of the targets are dead, head back to Hulas for your rewards: a Genoharadan stealth unit (+8 to Stealth), a Genoharadan visor (Reflex Saves +3, Awareness +4, Demolitions +2), and the true prize, a set of Genoharadan power gloves (+4 to Strength). Unfortunately for you, these little creatures will begin multiplying rapidly, until they overrun your ship completely. The first side-room you run across will contain a broken-down droid, as well as a corpse with the first Promised Land journal. If you've set up Bastila properly, she can take out any one of the Jedi in just a couple of rounds, assuming she's doing three or four attacks per round (with master flurry and one of the higher two ranks of speed); with your PC in there swinging away as well, you should be able to take out all three of the masters before they have a chance to kill any of your party members. Also, when calculating the chance that the target will be stunned, the DC is calculated by your character's level plus the modifier of their intelligence attribute, instead of the strength stat. Make sure you have Speed activated, then destroy all of the Jedi capsules in one run, if possible, while avoiding Malak as best you can. Once they fall, head out to the bridge storage. Once you spot the enclave, dress everyone up in Sand People uniforms and proceed inside. They don't gain any special Force powers when compared to the other two classes, but do gain Force powers at a very slightly more rapid pace than do guardians and sentinels, and will have a deeper pool of Force points to draw upon when they need to unleash their powers in combat. You can also visit the merchants off to the east of this landing pad and sell your excess equipment. Just point it out to your arbiter, or choose to represent yourself, and then bring it to the attention of the judges. The trouble is in my journal it tells me to talk to. "Take the greatest Jedi Knight, strip away the Force, and what remains? If the attack icon appears when you have a locked item in your reticule, you can simply hack it open instead of picking the lock. After the rancors die, the Rakatans are mere clean-up duty. If you're dual-wielding lightsabers, or even if you're not, you might want to make a trip back to the Ebon Hawk to upgrade your sabers with the new crystals; the short lightsabers you found will let you dual-wield without quite as much of an attack penalty. As you might've guessed from this feat's name, it is only available for the scoundrel class. Of course, you could just slaughter them all for a Dark side shift, but for reasons yet to be revealed, it's best if they leave the facility alive, even if you are a Dark Jedi. After you knock him down to about half of his vitality, he'll take a moment to explain who the Jedi are (and, since conversations take place in real-time, your battle stims, Force powers, and energy shields will have their clocks ticking all the while), and then heal himself completely. Unfortunately, the game doesn't have a weapon switch button, so you have to go into the menu screen and replace your weapons manually, if you decide to do so. Save your game at the start of the ensuing battle with Darth Malak; despite your best efforts, you might still die during this duel. Youll then be offered another quest to kill the leader of the Exchange, Loppak Slusk. Sniper shot works exactly the same as critical strike, except that it only works with pistols and other ranged weaponry. From here, head south to engage more Dark Jedi. After all of the trapped Jedi are destroyed, all you have to do is take off Malak's last health bar and you win. When given the option to erase B-4D4's purchase and association information from the Czerka mainframe, does it effect anything in-game .. Star Wars Knights of the Old Republic II: The Sith Lords (Xbox) Walkthrough. The single most important thing to remember is that your characters will always have a better chance of surviving a battle if you focus on one target until it's dead, then repeat the cycle with every other target. Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. Bendak starts out by chucking plasma grenades at you, so run to either side to avoid their effects. Master speed will make your Jedi harder to hit and double or triple the number of attacks per round, while a successful wave will break up your enemies into smaller groups, and stun at least a few of them. Fortunately, a high intelligence score can make combat skills almost irrelevant, since your intelligence modifier both increases the number of points you can spend on skills, and applies itself to those skills that are most useful for evading battle: repair, computer use, and demolitions. Spider Man Web Of Shadows Pc Download Kickass, Die Sims 1 Free Download Vollversion Deutsch, Ncomputing Activation Status Not Registered, Allows use of weapon type with no penalties, Successful hits with weapon type gain +2 damage, Attack penalties: -6 (main hand) / -6 (off-hand), Attack penalties: -4 (main hand) / -4 (off-hand), Attack penalties: -2 (main hand) / -2 (off-hand), Chance to stun enemy; doubles critical strike range, Chance to stun enemy; triples critical strike range, Chance to stun enemy; quadruples critical strike range, Two attacks per round, both at -4 attack; -4 defense for three seconds, Two attacks per round, both at -2 attack; -2 defense for three seconds, Two attacks per round, both at -1 attack; -1 defense for three seconds, Jumping attack; +1 to attack and damage on first strike, Jumping attack; +2 to attack and damage on first strike, Jumping attack; +4 to attack and damage on first strike, Jedi is immune to all fear attacks and effects, Jedi is immune to all stunning attacks and effects, Jedi is immune to all paralysis attacks and effects, Attacks one target more than five meters away; deals 1-6 damage for every two levels of your character, Attacks three targets more than five meters away; deals 1-6 damage for every two levels of your character, Double movement speed; +4 to defense; 1 extra attack per round, Double movement speed; +4 to defense; 2 extra attacks per round, Opposing Jedi must make a roll of d20 + his level vs. DC of 10 + your character's level, or his Force powers have no effect, Opposing Jedi must make a roll of d20 + his level vs. DC of 15 + your character's level, or his Force powers have no effect, First 15 points of cold, fire, electrical and sonic damage ignored, Entire party ignores first 15 points of cold, fire, electrical and sonic damage; party immune to poison and disease, Allows you to use the force to persuade the weak-minded, opening up new conversation branches, All party members are healed for 5 points + Charisma modifier + Wisdom modifier + level of casting character, All party members are healed for 10 points + Charisma modifier + Wisdom modifier + level of casting character; eliminates poison in all party members, Entire party gains +2 to all attributes and saving throws for 20 seconds, Entire party gains +3 to all attributes and saving throws for 20 seconds, Entire party gains +5 to all attributes and saving throws for 20 seconds. The priest's butler has a short temper, so if you don't want to take 1,000 points of damage, you'd be wise not to get him upset. These are, for Light side characters, called 'Star Forge Robes,' and for Dark side characters, 'Darth Revan's Robes.' Oh, and did I mention the lightsaber? Sometimes it's not necessarily a good thing to have a single Jedi wandering into the midst of a group of enemies by themselves, however, so you might want to cancel this feat's use by selecting an active combat feat or Jedi power for that Jedi to use; Force jump won't activate in these circumstances. If you decide to help the Tuskans (you'll probably want to use the handy map screen warping tool to jump back to Anchorhead), you'll find that the Czerka protocol officer isn't very interested in your nonviolent solution to the Tuskan problem. Prepare to be hounded and harried for quite a while. There is a pretty obvious choice during the first conversation: attack the man (Dark side) or attempt to curb Juhani's rage (Light side). These won't be very important right away, but towards the end of the game having proper explosives can make some tasks much easier. Equip her with some light armor, if you have any. Talk to him, then place the notched steel sword onto the Sith Statue behind the tomb. Hell help out by making a distraction. 16x9 ratios seem to work for me. See the glossary entry for 'critical hit' to get a bit more in-depth on this topic.) Your final test occurs next, and you'll be going alone, so be sure to loot your teammates of the best lightsabers and other equipment. Defeat them and head down to the main area for another large skirmish. Examine the supply chest, then begin searching the ship for the stowaway. You will have noticed that there's a small room nearby, marked on your map as the 'computer room.' If pressed on what he finds wrong with current management, you can steer the conversation towards how to find some dirt on Czerka. Combat in Knights of the Old Republic can get a little hectic, even when just a few characters are involved. The basket back up to the Great Walkway is in a clearing at the west end of the upper Shadowlands. For those of you planning to use the ol' laser sword later on, keep in mind that the bonuses gained from advanced ranks of melee proficiency do not apply to lightsabers; that weapon has its own proficiency that you'll need to advance in. Between the cantina bartender on Tatooine and the shady Rodian in East Central Ahto on Manaan, you should be able to compile a deck consisting almost completely of +/-2, 3, and 4 cards; these are the cards that are, given the odds, going to be useful in the most number of situations. Sith are probably pouring out of the southern corridor's main entryway and heading towards you as you do all of this. We take control of B-4D4 and recover the corruption files from the Czerka Mainframe. Once you track them down, you can, as always, kill them or help them. Now, continue your sweep of the compound until you find one of the security panels. Head into the cave, checking the bodies and the rubble for items. When you're done, take the westernmost path to the Matale grounds. You cannot use the demolitions skill unless you've achieved a skill rank of at least one. (Note that if you don't want to fight, you can either hack into the computer terminal near the armory and overload the power conduit in this room, or let Mission plant a bunch of mines outside the door before you enter, then let the soldiers blow themselves up after the fight starts. One important note is that it's impossible to use the terminals while you're in battle mode; use the B button to switch to normal targeting, then use the terminal. Out to your arbiter, or choose to represent yourself, and neutral classifications saber! 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