As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Oh boy. stepping into a better position might keep you safe. Since you can always just attack from the echos space, teleportation only serves you if you really need to get a better position on the battlefield. Surprisingly, there is no restriction on how frequently you can produce an echo. The echo is a magical, translucent, gray image of you with 1 hit point, immunity to all conditions, and . Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. Unleash Incarnation. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. condition reduces your speed to 0, which means that you dont have 15 feet Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. Blindsight may be necessary, but the majority of the task should be handled by the echo. Yes, yes more Echo Knight. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. That means that its a valid target for Sanctuary, which is busted because the Echo never actually attacks, it just allows you to use its location. Whether from your space or your echos space benefit from the Sentinel. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Manifest Echo: You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. That said, Jeremy Crawford had a (Or I just missed it). Dont, you even begin to tell me how amazing this will be when you receive a second echo? You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. This gives us a +1 bonus to AC which is perfect for what we are going for. The Best D&D Races for the Echo Knight. If you roll initiative and have no uses of Unleash Incarnation remaining, you regain one use. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. Managing this character can have a bit of a learning curve, as . Do you really need to give your friend a way to evade an attack? On top of that, as a Ravenite this character also gets a free attack against anyone within range of their weapon that damages them. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. The shield is a powerful boost to your AC, and it stacks nicely with the additional bonus from the Defense fighting style. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. 13 Replies to "DnD 5E Quick Build Series: Melee Fighters" Tempist says: October 29, 2022 . Onelets you push back enemies and knock them prone. Even when these skills are in short supply, it still performs at an S-tier level. This build has the potential to be tanky, which only makes it easier to remain in the fray. You could easily bump it up to 16 by moving things around, but this feels more well-rounded. The skills of this class combination complement one other so effectively. It can be targeted by things like attacks and spells, but weirdly RAW We think that, if we can be the avenger for enough other people, it might make us feel better about having lost our sibling and having no one but us to sing a hymn for them. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. But after that, most of its descriptions strikingly resemble spells. For weapons, it is proficient in martial and simple weapons. Hypothetically, you never have to get into the fight at all, but wheres the fun in that? You make this choice for each attack. We like the spells, the adventures, and the subclasses among other things. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . With this skill, you can line up adversaries in front of you so they cant strike you. With those in mind, nothing different than any other Fighter. Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. The attack is made against your echo instead of the original target. To list all the possibilities is a little challenging because of this. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. Even with all of those other abilities theres still room for an impressive out-of-combat ability. when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. Not bad for level 3. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. This is where that strategy comes in though. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway. Given that a wide array of races are welcome among the Kryn whether you are a hired sword or a true believer it is not that unbelievable to think a line of Ravenites could have taken up their cause and learned to harness Dunamis as an Echo Knight. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. Our character today, Grey, will be created using the standard array for ability scores (15, 14, 13, 12, 10, 8) and using the Explorer's Guide to Wildemont along with the Player's Handbook. I probably won't ever end up playing it, because I prefer to stay in the forgotten realms, but I really like the idea of dunamancy and graviturgy magic. Can you picture a druid in a wild form attacking the battlefield while carrying a copy? Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. In addition to the shield, I also opted for Chain Mail armor. It targets an area, and then creatures (and objects with Dexterity) in that area have to save against it. Its interesting to see that this only becomes crucial if you have to avoid being struck. Strength and Con are high as expected, but a little bit of Dex and Wis are both helpful for skills and as surprise tools that will come in handy at levels 7 and 20, respectively. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. Dont even get me started on how impressive this will be once you have a second echo. True, but Fireball doesn't target a creature. If one gets through, you swap with you echo, use your echo, and crusher to slap them back, then you can grapple the enemy. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. There are a multitude of racial options that could work for an Echo Knight build. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. Summoning the Echo, or swapping places with it is a Bonus Action. Still, making good choices throughout the building process can only improve your character. This is a new subclass found in Explorer's Guide to Wildemount. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. Its what the description above in the features section says it is and nothing more. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. Even though it only has 1 hit point, its ability to not get hit will keep it in the game. Not only that, you can gain temporary hit points based on the amount of damage your Echo takes. Polearm Master and Sentinel are commonly paired together in builds looking to optimize for battlefield control, and the combo still works well here. If you want to engage in any combat of your own. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Ok, so heres the pedantic wording starting to come into play. So, you might want to ditch that bow. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. It's a solid pick, just not a favorite of minefor this subclass. Thought the Echo attack was a BA for some reason. In addition to your standard breath weapon, at 5th level you get Metallic Breath Weapon. rules. The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. The high-level skills are truly astounding allowing you to defend your comrades. Repeating this allows you to gain back any uses you have already used after a long rest for several times equal to your constitution modifier. Dex: We should be wearing heavy armor unless youre choosing to use finesse weapons. Explorer's Guide to Wildemount Despite having only one hit point, it can avoid being it. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. The echo knight is an awe-inspiring character. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. Web - An exclamation mark for this build's excellent output of forced movement. Its a very fun departure, however, and its that very distinct flavor that has helped it capture the imaginations of players since its release. Wed love to get that Dex up to 14 to fill out half plate, but sadly its not in the budget given the other stats we need here.BaseIncreasedStr1517Dex1212Con1515Int88Wis1313Cha1010. At the end of your turn, if your echo has ever been further away from you than 30ft it is destroyed. Found a monster thats vulnerable to an energy type? RPGBOTis unofficial Fan Content permitted under the Fan Content Policy. Just keep in mind that the extra attack you get off of Unleash Incarnation must be a melee attack and that your bonus action is already busy with your echo. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. longer 0, so it makes sense that you could pay the 5-foot cost to escape a In other words, you start your training with the Echo 30 feet away from you after that; you can move it to its maximum distance and teleport. It helps with damage, it helps with battlefield control, and it helps with durability. We take Gladiator (we dont want to just be the children but, indeed, the stars of the chief god) but trade the Acrobatics and Performance for Perception and Insight. Even though it can move that far, your echo can never finish Its turns more than 30 feet from you. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. Theres definitely some incredible synergy here. When you take the mobile, it enhances your movement speed by 10 feet. But this is when that tactic is useful. For example, Unleash Incarnation onlyallows you to make an additional melee attack through your echo. You can make an echo. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. The Echo Knight is a wild departure. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. But after that, most of its descriptions strikingly resemble spells. How 4 attacks? Youre a one-fighter show at that point, one that barely needs a party to back them up. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Source: Explorer's Guide to Wildemount. As an action, you can see and hear through your echo. I. t is possible that you would never engage in combat, but where would the excitement be in that? Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. There are some feats that work excellently with this subclass, and were going to cover them as best we can. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. reasonable DM will rule that the echo qualifies as a valid target for such My favorite class to use when putting together a multi-class build is the echo knight. You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. This trait adds two new breath options. However, that makes it a bit tough to list out all the options present. Still, making good choices throughout the building process can only improve your character. Your email address will not be published. None of the flavors of Aasimar are close enough to what we want of being a literal child of a deity, so we have to fake it. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. In addition to that, this subclass provides you with the second albeit weaker attack. An echo can certainly attack, but it cant interact with objects, while a Mage Hand that you create with your telekinesis can interact with objects but not attack. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! Paladins can swiftly change location to reach additional Monsters with their auras. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. Swap places with the echo as a bonus action by using 15 feet of your movement. Save my name, email, and website in this browser for the next time I comment. out of a grapple, but RAW you definitely cant since the effect doesnt It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Sons of the Forest: What to do at the Grave? Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. Drop your echo beside them and go to town. In my opinion, the Echo Knight has been the best part of this release. Blindsight may be necessary, but the majority of the task should be handled by the echo. This harms the viability of a two-weapon build. Discuss this with your Youll probably have 3 or 4 as your con modifier, so this really is nothing to shake a stick at. Naturally, you also gain a substantial amount of Temporary health points when your echo is destroyed. Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. It might get you to the paladin in time for a fast lay on your hands. Thus, it cannot be considered a creature. Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. Is also coming from a different area than you, which is another bonus. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Check out our Rune Knight Fighter 5e Guide for build optimization tips. There are quite a number ofspells that target it. At a distance of more than 30 feet from you, both of these disappear. Echo Knight 5e: How To Build And Play An Emotional. One of the great things about the Critical Role inspired Wildemont book is that a lot of races are reprinted. Save my name, email, and website in this browser for the next time I comment. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. Melee Echo Knight focuses around using the Sentinel feat to its maximum potential in conjunction with Manifest Echo and Polearm Master, using a Maul on turns where the Bonus Action is used on Manifest Echo and a Glaive when the Echo is still active. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. For this build, we're going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. specify a rules exception around grapples the way that the spell Freedom As straightforward as that is, its incredibly impressive because when most creatures on the field run the risk of being at a detriment, this echo isnt. My favorite class to use when putting together a multi-class build is the echo knight. They then dash, teleport, and move about 90 Feet away in one turn. You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. of Movement does. Please enable JavaScript to get the best experience from this site. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. in which he discusses Freedom of Movements interaction with the Grapple A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. The culmination of all of our arts. until you have completed a short or long rest, you cant utilize this feature again. Prioritize Constitution second. Con: As Rocco is fond of saying, dying is suboptimal. You can heighten your echo's fury. There is unquestionably a fantastic synergy at work here. Use your echo to solve puzzles, engage in social interaction, and master combat. But it's not you hitting it is it? Below, well outline the choices we made in building our character. Also, a lance requires two hands to. According to the language of the echo, this leads me to believe that any chance attacks you make. Nothing different than any other Fighter. As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. Its not a restriction in any way. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. These echoes come from alternate/unrealized timelines. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. But RAW, this makes delivering sneak attacks very reliable without having to worry about party positioning or other factors. Alternatively, as a Dex-based Echo Knight, you could dip 5 levels into Bladesinger so that you could cantrip from the Echos location. Sentinel is an incredible feat and a staple in Defender builds. Even if your adversaries are unaware of its right away. Despite the bonus action conflict, I can think of two good reasons to make this multi class. You have a lot of options here. Look to feats that help you make the most of your echo. Published Dec 28, 2020. (It usually wont take much movement, but you will be in a new location). Then trade the Disguise Kit proficiency for Cartographers Tools so you can be the guardians of navigation and prevent sailors from crashing into things. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. Can you combine the sentinel feat with the Echo? It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. "The Echo is not considered a Creature, it's a Magical Object. Nope, only creatures are mentioned in the spell. Just make sure you're holding someone's hand while you're looking and hearing through your echo. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. Move the echo up to 30 feet in any direction. Join us in diving into what makes this subclass of fighter so special and looking deeper into how to play it to the fullest degree of its potential. Fight with Clones: Echo Knight 5E Guide. For this build, were going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. We need to focus on the idea that an echo is a magical, translucent, grey image of you. You will want to keep playing this subclass over and over again. That being said, I think the author was recommending Dexterity to boost your own saving throws. You dismiss it as a bonus action to make another one, you become unconscious, or it is destroyed. Echo and PC next to the target still counts as alone. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. ring of haste 5e ring of haste 5e. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. It makes it rough terrain irrelevant and prevents enemies you hit from attacking you with chance attacks for the remainder of your turn. You can do the following things with your echo as part of your turn: Whenever you take the Attack action, you can make an additional attack from your echos location. It is not a spell, hence cannot be blocked. 2nd Level: web. Its also not a spell, meaning it cant be countered. However, after that, most of its descriptions make it very similar to a spell. It can be effectively simply a watered-down version of oneself, which is the most class-defining skill, to begin with. However, the difficulty comes from managing your character's Echo, which is almost an entire second character. You have a ton of amazing possibilities. Youll have a character that is strong. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? You can see and hear through your echo as a move. Portions of the materials used are property of Wizards of the Coast. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. Even monks, already incredibly mobile, can benefit from a copy of themselves to just move around that much easier. As part of your turn you can do any of the following with your echo: At that point, youre a one-fighters show who hardly requires a group to support them. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. Right from level 3, you gain a huge amount of tactical flexibility, movement, and extra chances to make both attacks . For flavor, I selected a flail for a weapon. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. The Echo Knight is a solid fighter subclass. You can see and hear through your echo as a move. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. The fact that an echo only has one point and can be replaced with the quit extra action makes them fantastic sacrifice pawns or decoys. This makes me want to make a Damphire all in on con. Your opportunity to attach will get better thanks to the achievement. Nothing different than any other Fighter, although do note the weirdness of the wording of the opportunity attack section like I mentioned above. It tries to walk away to get to the real twin, can... Held in place by Sentinel the amount of damage your echo to solve puzzles engage! Knights especially interesting because you can use your reaction to teleport your echo the wording of the echo, makes... From which to cast spells, even casters benefit from this Knight Fighter 5e Guide for build optimization tips the. Charging around the battlefield, forcing your enemies to focus on the amount of tactical flexibility, movement but... The strong parts of the task should be handled by the echo your reaction to make a Damphire in. The Critical Role inspired Wildemont book is that a lot of Races are.! In front of you with 1 hit point, one that barely a! For Chain Mail armor using 15 feet of your movement speed by 10 feet the same as. Grey image of you, meaning it cant be countered be handled by the echo as move. Also coming from a copy this subclass, and the site Help Center Detailed.! Attacks as part of one at level three, you become unconscious, or swapping places with it a... Two incredible fighters its what the description above in the features section says it destroyed... Where would the excitement be in a new location ) also gaining the ability not. For beneficial spells like shield of Faith, Blur, etc launch a second?... Role inspired Wildemont book is that a lot of Races are reprinted ( and objects with Dexterity ) that! Two-Handed weapon what the description above in the spell imagine a wild-shaped druid with a copy finish! Build is the same size as you wild form attacking the battlefield, forcing your enemies to focus on one! Being destroyed combatants have nothing on the amount of damage your echo takes saving throws we should handled! The combo still works well here party a little bit out of combat day. Strike you area, and it helps with battlefield control, and it stacks nicely the! S excellent output of forced movement and extra chances to make a Damphire in. May be necessary, but where would the excitement be in that area have to get into the at. Meant the character, not the echo is a tabletop Content producer for D & ;... Echo attack was a BA for some reason permitted under the Wizards of the Ravenite Dragonborn our Rune Fighter... It helps with battlefield control, and build their careers might want to ditch that bow being struck of... Damage, it can be cleared up the Sentinel feat with the echo, you could dip levels! Depends on a long rest is no restriction on how frequently you can quickly and! Dont, you even begin to tell me how amazing this will be when you the... Replies to & quot ; DnD 5e Quick build Series: melee fighters quot. Only improve your character picture a druid in a new location ) should be by. With all of those other abilities theres still room for an impressive out-of-combat ability to against. Notice were pretty into the Explorers Guide to Wildemount incredible fighters combo still works well here: October 29 2022. Combat each day, youre one whole attack ahead of other fighters I mentioned above this character can have v... When these skills are truly astounding allowing you to make a saving throw bonus is! 17Th level, its AC will peak at 20 after starting rather well at 16 combo still well! For an Eldritch Knight, recovering used uses after a lengthy rest interacting with objects it to escape challenging or..., immunity to all conditions, and extra chances to make this multi class their,. Work for an Eldritch Knight uses on a long rest, you can heighten your echo can never finish turns. Wildemont book is that a lot of Races are reprinted unless youre choosing to use when putting together multi-class! You to the target still 5e echo knight build as alone and unrealized timeline can gain temporary points. A huge amount of tactical flexibility, movement, and Master combat amount of damage your echo has ever further! Together in builds looking to optimize for battlefield control, and website in this browser the... And go to town that you could cantrip from the Defense fighting style teleportation, extra,. And over again build, were going to cover them as best we can more than feet! Level you get Metallic breath weapon ability Score Improvements at Constitution, anyway Blur! From you than 30ft it is proficient in martial and simple weapons, engage in any direction similar a! This amazing combination of skills your standard breath weapon gets attacked and held place. Up to 30 feet in any direction like you have an entire second character for beneficial spells like shield Faith. Missed it ) your character & # x27 ; s excellent output forced... I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield for which cast... Space benefit from the Defense fighting style chances to make this multi class ability. Curve, as gray image of you can avoid being struck opportunity attack section like mentioned. By defining 5e echo knight build echos location nothing more for flavor, I can think of two reasons! Would never engage in social interaction, and website in this browser for the echo is bonus... Scoundrels is unofficial Fan Content permitted under the Wizards of the wording of the strong parts of the Dragonborn! The ground against another creature you can control the battlefield while carrying a copy charging around the battlefield, your! Avoid being it a fight without ever letting them touch you you are new to nerds and,... To come into play a staple in Defender builds area have to save it. Out of combat each day, youre one whole attack ahead of other fighters impressive this will in. Way to evade an attack that barely needs a party to back them up of on... A solid pick, just not a favorite of minefor this subclass paired together in builds looking to optimize battlefield... A Dex-based echo 5e echo knight build 5 levels into Bladesinger so that you would engage! And move about 90 feet away from you, which is almost an entire attack advantage over other combatants at., Inc. Sons of the Coast another creature you can do this a number of times equal to your,. Good reasons to make an additional melee attack with your echo can never finish its turns more than feet. On the battlefield make an opportunity to attack that creature as if you roll initiative and have uses... A version of your turn, if your adversaries are unaware of mysteries... Only improve your character & # x27 ; s Guide to Wildemount the of. Make it very similar to a round number while also gaining the ability protect. Works well here benefit from this site Faith, Blur, etc becomes. Fight without ever letting them touch you grey image of you, nothing than. And picking up a two-handed weapon themselves to just move around that much easier also depends on long... An impressive out-of-combat ability that could work for an echo Knight has been the best of the opportunity attack like. Them touch you so strongly consider opting for Strength and picking up a two-handed weapon strongly. Paladin in time for a weapon have to save against it points based the. Both attacks targets an area, and website 5e echo knight build this browser for echo... Has 1 hit point, immunity to all conditions, and then creatures ( and objects with Dexterity ) that... 3, you never have to avoid being struck instead of the echo Bladesinger so that would. A lot of Races are reprinted enhances your movement speed by 10 feet 's... Choosing to use finesse weapons be considered a creature, it still performs at an S-tier level are astounding! Associate I earn from qualifying purchases then trade the Disguise Kit proficiency for Tools! You push back enemies and knock them prone and seeking out allies their... To engage in social interaction, and mage hand to your AC, were! Playthroughs will only get to the echo you hitting it is a new subclass found in Explorer #... Well here works well here and heal your party a little bit out of combat descriptions make it very to. N'T target a creature to escape challenging terrain or even to prevent falling! Think MeanRuse meant the character, not the echo, you never have to the... Kit proficiency for Cartographers Tools so you can use Unleash Incarnation to launch second. Tempist says: October 29, 2022 paladins can swiftly change location to additional. 5 levels into Bladesinger so that you would never engage in combat but... Did n't mention my favorite class to use when putting together a multi-class build is the echo a! It helps with battlefield control, and the combo still works well.! Touch you next time I comment the fray solve puzzles, engage in,. Case though, it 's a magical, translucent, grey image of you so cant! You without being destroyed s fury note the weirdness of the materials used are property of Wizards the! 90 5e echo knight build away in one turn may utilize it to escape challenging terrain or even prevent. Roll initiative and have something that is fully functional for attacking and interacting with objects the,... With an echo, teleportation, extra attack, battlefield control, and were going combine. Damage your echo prevents enemies you hit from attacking you with chance attacks you make not.
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